:::: MENU ::::
Posts tagged with: getting started

Getting Started with Respoke: Part 2 – Connecting to Respoke

This entry is part 2 of 2 in the series Getting Started with Respoke

Welcome to Part 2 of of the Getting Started with Respoke Series! In this section we will be covering creating an instance of the Respoke Client and connecting to Respoke.

In Part 1 of this series, we walked through setting up your Respoke account and creating your first App. If you haven’t done this yet, please take a moment to complete Part 1 now, as you will need these two items to follow along in the rest of the series.

Creating the Respoke Client:

Respoke App Settings

The first thing you will want to do when creating your Application is to create an instance of the Respoke Client. But before you can do this, you will need to get your App ID. The App ID can be found by going to Developer Portal, selecting the “Apps” tab on the left, clicking on the settings icon of the app you are working on, and scrolling down to the App ID section. Continue Reading


Getting Started with Respoke: Part 1 – Signing Up and Creating Your First App

This entry is part 1 of 2 in the series Getting Started with Respoke

This is Part 1 in a series on getting started using the Respoke platform. What is Respoke you ask? Respoke is an extremely easy-to-use platform that allows developers to add live voice, video, messaging, and data features to your websites and applications. Some examples of things you might do with this platform include (but are definitely not limited to):

  • Text Chat / Instant Messaging
  • Audio Calling
  • Video Collaboration
  • Peer-to-Peer Data (think direct file sharing from within your browser)

The examples I am going to cover in this series will use the Respoke Javascript Library which is open-source and available on GitHub at https://github.com/respoke/respoke. SDK’s for iOS and Android are also in the works and should be available early 2015.

Ready to get started? Let’s go!

Continue Reading


Creating Your First Chumby Widget – Part One: Creating Your Application

With all the new devices coming out these days (tablets, mobile phones, set-top boxes, etc.), it can be a bit overwhelming to try and figure out just how you’re supposed to create and submit apps for all the different platforms that are becoming available. Enter Chumby: With no strict API’s to learn, and running plain-old .swf files for all of its applications, all you have to worry about is learning a few tricks on how to upload, test, and debug your app on a Chumby device. To make things even better, Chumby runs on a number of different platforms, from mobile devices, to tablets, to HD TV’s; so once you have learned the basics, you will be able to immediately start developing apps for any of these devices! OK, enough with the sales pitch, let’s get started building your first Chumby Widget!

Continue Reading